Frictional Games made a name for itself with Amnesia: The Dark Descent , a title that is largely responsible for the resurgence the horror genre has enjoyed in recent years. Its followup effort, Soma , may not have generated the same kind of buzz as Amnesia , but it is arguably the better, more polished Adventure Game walkthrough. Set in an underwater research facility filled with strange creatures, Soma is less about jump scares and more about building tension and scaring players with pure psychological hor
Darkwood is a great game for INFP types who enjoy singleplayer games that lets them dig into complicated mysteries. The game makes a point of not holding your hand which requires the player to get creative and problem solve, another win for the INFPs. If you’re someone who enjoys getting lost in new worlds with problems to solve this game is right up your al
Putting aside its numerous cameos, Dead By Daylight is bloodcurdling fun. You either play as a survivor or the killer in Dead By Daylight. To play, you'll need an internet connection, since the game is exclusively multiplayer onl
February starts off slow, as far as television premieres goes, thanks to the Winter Olympics; however the second week of month brings both the return of The Walking Dead season 4 on AMC and the premiere of House of Cards season 2 on Netf
This horrific title is great for ISTJs who need to scratch that entrepreneurial itch and look for ways to create maximum efficiency and order. Find ways to recycle the dead bodies, gather resources, and summon forth the undead to automate tasks, as you work towards building an effective business that any ISTJ would be proud
ESTPs will enjoy the constant danger as zombies don’t stay dead, Lickers lurk around the police station, and the unstoppable Mr. X relentlessly pursues the player. This game requires action and players who would rather figure it out as they go will do well as sitting around to come up with a plan is a great way to wind up d
There will be several different killers in the game, each loosely based on different classic horror movie villains, but only one was featured in the PAX demo, a hulking Jason-like with a machete and bear traps. As the killer, you can always see where the generators are, so you have a good idea at least where to patrol. If a survivor makes a loud noise, like from failing that generator prompt, a prominent icon shows up onscreen giving you the exact location. Likewise, when a generator is fixed, it turns on and gets highlighted in your view. Show up to the generator and see a fading red trail leading away and you know a survivor is very close. Chase them down and give them a good slash and you’ll injure them, making it much easier to catch up with them again later. A second slash will down them, making them eligible to be picked up and carried to a meat hook to be "sacrificed" upon death as tendrils take them away. The whole concept of needing to hang the survivors up on a hook instead of just killing them right then and there is a little silly, of course, but it provides good tension for the game on both sides.
In this interesting indie title the player wakes up in the depths of dark and mysterious woods populated by deranged villagers and a host of nightmarish creatures. It requires a lot of quick thinking, survival tactics, and almost constant scheming to l
There’s some less-than-ideal quirks to the game I hope get ironed out before release, like the fact that the best strategy as a survivor with a killer on your tail is to run in circles around him to exploit the limited perspective. It’s a bit goofy as a survivor, but it mostly just feels clumsy and frustrating as the killer. As well, though the developer described how other maps will provide much different gameplay from the forest level they were showing off, it sounds like activating generators to power an escape door is the only objective survivors will ever be given.