Part of what made Red Dead Redemption great was its characters. John Marshton was one of the better protagonists in a Rockstar Open world game maps, which is not exactly a small feat given some of the other games they've put out. Giving up his outlaw life to be a family man after a bank robbery went awry, he maintains his tough exterior but seems to be making an honest attempt at being a decent human, even if doing so within the confines of the law is somewhat negotiable. The bar was set high enough with Marshton where the only thing I'm mildly worried about with Red Dead Redemption 2 is whether or not the new protagonist can match him. Aside from the lead there were numerous other characters. Nigel West Dickens was one of Marshton's more entertaining companions. Dickens was a swindler and snake oil salesman if there ever was one, but he did assist John on a few occasions, even if it was painfully obvious John wanted nothing more than to pistol whip him.
Getting back on topic, the problem with the controls is that they can be overly finicky. For example, mounting your horse and strangling a nearby pedestrian are assigned to the same button for whatever reason. Same goes with interacting with an item on the ground and say vaulting over a railing to your death. Throwing dynamite while in cover can also be hazardous as more than often it found itself on the cover in front of us. In addition, dealing with a horse is the biggest pain in the ass than anything else in video games and Red Dead Redemption 2 is no exception. The difference between this and Grand Theft Auto is that your vehicle won’t run away when it hears gunfire, ensuring you fail a mission when you need him. The physics can be a little wonky, too, as we had multiple instances where the horse could easily make a small dip or go over a rock, but instead decided to trip over its own feet, dying in the process once in a while. We even had an instance where it ran into another rider while in the cinematic camera angle (which allows you to put the controller down as the horse gallops to a set destination), something the recipient of the crash was not too happy about. Finally, I don’t know who thought it was a good idea to assign the run button (tapping X) to the horse, but there has to be a better way. As you can see, I’m not a big fan of horses in video games, as it consistently feels like you’re fighting with them, which doesn’t help with the already finicky controls.
Expectations for Batman: Arkham Knight were already high before the game was delayed to June 2, 2015. Now, expectations are even higher. With all this extra time, we’re hoping for the most polished, visceral, and grand Batman experience ever. Batman: Arkham Knight looks set to meet these expectations thanks to a large amount of secrecy surrounding the game. Despite being a high profile game, Rocksteady has been very careful about how much information we get out of each trailer and press release. The story, Gotham City, the Arkham Knight and Scarecrow’s plans remain wrapped in secrecy, and it will be unwrapping those secrets that’s going to make Batman: Arkham Knight hard to put down.
Red Dead Redemption is simply one of the best games available for the seventh generation consoles. It did receive a zombie-themed expansion pack called Undead Nightmare, which was a fun novelty but didn't resonate the same way the base game did. The Grand Theft Auto San Andreas Bigfoot reference was rather humorous, though. It clearly uses the Grand Theft Auto games as a template but ends up finding its own identity through the setting, characters and storytelling. Red Dead Redemption 2 is one of the most highly anticipated games of 2018, and with the quality of its predecessor, it has big boots to fill.
Both Red Harlow/John Marston fit the narrative perfectly; both were men born of the west and knew only a certain way of life. This solidified their stories even more. While Red Harlow sought to seek out the killers of his parents, John sought out closure for a life he had perpetuated on to himself.